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About MelonJam:

MelonJam 5 is a 3-day long game jam; it is an event where people get together and make small games, normally in a short time span. MelonJam 5 will start at 12:00 AM on Friday, July 21st (UTC) and continue until 11:59 PM on Sunday, July 23rd (UTC). It can be worrying to take on enormous, time-consuming projects like full games, and it can be difficult to brainstorm new ideas, but MelonJam seeks to help make this process much easier and fun, with the focus on generating and prototyping new ideas.

MelonJam 5 was created by the Cupertino Game Development Club with the intent of bridging the gap between high schoolers with a game development interest and experienced game developers. We offer a chance for students interested in game development to try their hand at making a small game while encouraging them to improve their skills so that they can make something big in the future. True to the purpose of a game jam, MelonJam also gives developers a chance to have fun brainstorming and developing a game, irrespective of experience.

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Schedule (UTC):




7/21




7/22




7/23




7/24




7/25


12:00 AM


12:00 AM

Game Jamming
Starts!

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Game Jamming Begins!

7/23, 12:00 AM


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5:00 AM


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12:00 PM


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5:00 PM


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6:00 PM


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8:00 PM


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11:59 PM

Game Jamming
Ends

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Game Jamming Ends!

7/24, 11:59 PM


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Team - Board of Directors:

Lead: Jolie Han
Operations: Arnav Gupta
Logistics: Vaishak Renjith, Winfred Lin
Public Relations: Lydia Lei, Jemian Lam
Outreach: Laurier Ke, Faye Yu, Rohan Naphade





Frequently Asked Questions:


What's a game jam?


A game jam is a lot like a hackathon for games. People develop games using any tools that they have, then submit them by a due date. As with hackathons, people are free to use any resources that are available to them to develop their game: their game engine of choice, their digital art program of choice, youtube coding tutorials, books on art, anything. You can even use human resources—you can team up with others to make your game better.

Most game jams, as does MelonJam, also have a theme. Some jams prefer or require that you stick to the theme; others don’t, and only intend for the theme to be a tool to kickstart your brainstorming. To make the jam more challenging and to enforce creativity via restriction, MelonJam requires that you connect your game to the theme in some way.

How do I know which division I'm in?


You can use the flowchart in our Itch link, or look at the requirements below. For MelonJam 4, we will have 3 divisions with staggered prizes: Novice, Intermediate, and Advanced.

NOVICE:
- First < 1 week game jam for over half your team AND
- Over half the team has < 1 year of game dev experience

INTERMEDIATE:
- MelonJam 4 is the first < 1 week game jam for exactly half your team OR
- <= 2 years game dev experience for all of the team OR
- Each member published <=3 games OR
- MelonJam is the 2nd or 3rd < 1 week game jam for all of the team OR
- 1st time participating in a game-related project with this team (this one's more loose; if you feel confident enough, feel free to jump to Advanced and get better prizes!)

All teams that don't fall under any of the requirements above participate in the Advanced category.

Do I have to follow the theme?


Yes; to be eligible for a prize, your game must have some aspect that fits the theme in some way. This is because we want to make the jam more challenging as well as enforce creativity through restriction.


I’m not a high schooler; I’m younger/older than one. Can I still join?


Yes; we do not intend to restrict anyone from participating in MelonJam. While we do target pre-collegiate students in particular, we believe that there is much to gain from having people from all sorts of backgrounds share their games and ideas with others.

That said, some prizes may only be available to people of specific ages or those that are currently in school.

I’d like to work as a team. Can I?


Yes, you may, for any group of up to 4 people. Just make sure you confirm which division your team falls under; the definitions were made to prevent piggybacking, where one experienced team member takes care of the work for others.